Post-Jam Bug Fixes
Hello!
We wanted to give a quick thanks to everybody who tried out Joint Defense after the GMTK jam or left some great reviews on our page!
A few things have changed in our WebGL, including:
- Picking up arms and holding them should now full heal (wait for the poof and sound)
- Enemy waves have been fixed and will start spawning after a set time (even if the previous wave has not been completed yet)
- New UI for pointing towards spawning enemies (you will always know when new enemies are coming)
- Attack effects for all turret types have been fixed (they were not the correct distance before)
- Turrets no longer reset their cooldown on pickup/place (no more laser cooldown resets!)
- Fixed some audio volumes
Thanks again for playing our game!
Joint Defense
Attach and deploy mech arms as turrets to defend the city from the growing slime invasion
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